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game designer

13 years of visual storytelling

I'm a game designer with a deep love for narrative-driven experiences and coherent workflow. For 8 years, as a Director of Photography in the film industry, I was trained to achieve compelling visuals, anticipate the viewers experience and ensure a tight and agile team coordination. I have since transitioned into game development to bring that same cinematic sensibility and structured work ethic to video games, of which I was always an avid consumer from my young age.

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I completed University of Montreal's DESS in game design and immediately started working as a game designer in the indie space. I shipped my first title, Two Falls (Nishu Takuatshina), in 2023—a story-rich narative adventure on which I already held several key responsibilities, designing the overall experience and coordinating with all departments. I'm currently working on a second unannounced title from Unreliable Narrators, where I continue to push the boundaries of emotional engagement through gameplay.

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With a background that bridges film and games, I bring a unique perspective to game design—one that blends narrative clarity, visual intent, and player agency. I’m looking for the next exciting challenge to tackle.

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