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Hello there! I'm William

I am a passionate game designer and here are my design principles.

planification

Before doing anything: what is the intent? Thinking things over is always worth the time.

"Measure twice, cut once" is my life motto.

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composition

As I learned previously as a director of photography, nothing speaks like a well crafted screen composition.

A good frame will guide the player better than any quest assignment.

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anticipation

Anticipate production challenges.

Anticipate the player's experience.

Anticipate that any design might be worth cutting.

Portfolio

  • Designing game mechanics and levels.
     

  • Giving direction and feedback to multiple departments such as Environment Art, Animation, Programation and Audio Design.
     

  • Coordinate motion capture in studio and implementation in engine.

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  • Designing game mechanics and levels.
     

  • Giving direction and feedback to multiple departments such as Environment Art, Animation, Programation and Audio Design.
     

  • Creating cutscenes.

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