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Hello there! I'm William

I am a passionate game designer and here are my design principles.

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planification

Before doing anything: what is the intent? Thinking things over is always worth the time.

"Measure twice, cut once"

- my grandfather
- my father
- me

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composition

As I learned from my previous career as a director of photography, nothing speaks like a well crafted screen composition.

A good frame will guide the player better than any quest assignment.

anticipation

Anticipate production challenges.

Anticipate the player's experience.

Anticipate that any design might be worth cutting.

Portfolio

UNANNOUNCED PROJECT

GAME DESIGNER - UNRELIABLE NARRATORS

  • Designing game mechanics and levels.
     

  • Giving direction and feedback to multiple departments such as Environment Art, Animation, Programation and Audio Design.
     

  • Coordinate motion capture in studio and implementation in engine.

  • Designing game mechanics and levels.
     

  • Giving direction and feedback to multiple departments such as Environment Art, Animation, Programation and Audio Design.
     

  • Creating cutscenes.

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