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role: game designer

Two Falls (Nishu Takuatshina) was an ambitious project for an indie studio's first title. It had a great set of design and technical challenges that brought me a ton of experience right at the beginning of my career in game design.

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Two falls is an experience in which the player explores 17th century Canadian wilderness through the eyes of Jeanne, a French woman who crossed the Atlantic to start anew and Maikan, an Innu hunter trying to discover what’s disturbing the forest. The player's choices will shape the traits of the protagonists throughout this narrative single-player experience.

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Unreliable Narrators beeing a small indie studio, I had to tackle a huge amount of major design tasks and decisions, right from the get go. These responsibilities included creative control on narrative design, designing level drafts and concepts for gameplay elements, creating prototypes, designing level blocking and even creating cutscenes.

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​This project aimed for a particular experience: targeting players that would be invested in an immersive narrative, close to watching a show, but that reacts to the actions and exploration from the player, without having skilled-based difficulty.

 

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STUDIO
Unreliable Narrators


DATES
Mai 2022 - Decembre 2023

TOOLS

Unreal Engine 5, Plastic SCM,
Notion, Photoshop, Premiere Pro, Excel, Miro, Jira

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